Portfolio

Projects

Everything I've worked on in Unreal, from Killing Floor 3, Dungeon Defenders and my own studio's games to the indie shooter that got me started.

Games

Tripwire Interactive

Killing Floor 3

Released on Steam (Jul 2025)

A co-op action/horror FPS from Tripwire Interactive. I've worked on it since March 2023, first as Senior Game Designer and, since July 2026, as Lead Game Designer.

Role: Senior Game Designer, Lead Game Designer since July 2026

  • Co-op
  • FPS
Second Shift Games · Unreal Engine

Starforged Legacy

Steam Early Access

A top-down sci-fi bullet-hell roguelike, in Steam Early Access since June 2026 after two years of development. Build your starship into a fleet-destroying war machine, find powerful weapon and augment combinations, and fight through enemy swarms across a changing galaxy.

Role: Founder & Co-owner; Game Director & Lead Game Designer

  • Bullet-hell
  • Roguelike
  • Unreal
Chromatic Games · Unreal Engine 4

Dungeon Defenders: Going Rogue

Released on Steam (Jan 2025)

A roguelite twist on the Dungeon Defenders franchise, combining roguelite, tower defense, and action RPG gameplay. I worked from initial concept onward on game modes, runes, item effects, weapons, heroes, maps, and enemy schedules, and was product owner on the three new boss fights, which the community received very well.

Role: Game Designer; product owner on the three new boss fights

  • Roguelite
  • Tower Defense
  • UE4
Chromatic Games · Unreal Engine 4

Dungeon Defenders: Awakened

Released on Steam (May 2020)

A remake of the original Dungeon Defenders that mixes co-op tower defense with action RPG combat. I worked on systems, heroes, enemies, bosses, enemy schedules, code investigations, maps, game modes, balance, and more.

Role: Design Intern (May 2019), then Game Designer I, II and III, then Senior Game Designer (through Mar 2023)

  • Co-op
  • Tower Defense
  • UE4
Omniconnection · Unreal Development Kit

Grimoire: Manastorm

Released on Steam (Oct 2017)

A free multiplayer wizard shooter with six classes to master and thousands of possible spell loadouts. Built by a tiny team on a small budget, it reached 250k+ owners on Steam.

Role: Level & Game Designer, then Co-founder & Lead Developer

  • Multiplayer FPS
  • Class-based
  • UDK

Personal project

Personal project · Unreal Engine 4 → 5, Gameplay Ability System

Grimoire 2 (Magic Shooter)

Paused

The sequel to Grimoire: Manastorm, now paused, and a big learning project: 8 character classes, enemy AI, customizable abilities, and two working game modes.

Role: Solo developer (everything but the art)

  • Unreal Engine 5
  • GAS
  • Solo