Killing Floor 3
A co-op action/horror FPS from Tripwire Interactive. I've worked on it since March 2023, first as Senior Game Designer and, since July 2026, as Lead Game Designer.
- Co-op
- FPS
Portfolio
Everything I've worked on in Unreal, from Killing Floor 3, Dungeon Defenders and my own studio's games to the indie shooter that got me started.
A co-op action/horror FPS from Tripwire Interactive. I've worked on it since March 2023, first as Senior Game Designer and, since July 2026, as Lead Game Designer.
A top-down sci-fi bullet-hell roguelike, in Steam Early Access since June 2026 after two years of development. Build your starship into a fleet-destroying war machine, find powerful weapon and augment combinations, and fight through enemy swarms across a changing galaxy.
A roguelite twist on the Dungeon Defenders franchise, combining roguelite, tower defense, and action RPG gameplay. I worked from initial concept onward on game modes, runes, item effects, weapons, heroes, maps, and enemy schedules, and was product owner on the three new boss fights, which the community received very well.
A remake of the original Dungeon Defenders that mixes co-op tower defense with action RPG combat. I worked on systems, heroes, enemies, bosses, enemy schedules, code investigations, maps, game modes, balance, and more.
A free multiplayer wizard shooter with six classes to master and thousands of possible spell loadouts. Built by a tiny team on a small budget, it reached 250k+ owners on Steam.
The sequel to Grimoire: Manastorm, now paused, and a big learning project: 8 character classes, enemy AI, customizable abilities, and two working game modes.