Personal project · Unreal Engine · Gameplay Ability System
Grimoire 2
A class-based multiplayer third-person shooter with a low skill floor and a high skill ceiling. You play a recruit dropped into a magical medieval world that has plunged into civil war while also being invaded by a mysterious hostile force.
My passion project and the sequel to Grimoire: Manastorm. It started as a way to learn Unreal Engine 4 and the Gameplay Ability System and grew into a full game that I worked on most weekends, later moving it to Unreal Engine 5. As the only developer I built everything except the art assets: engineering, level design, game design, UI/UX, animation setup, and a dozen other areas. It made me a much more well-rounded developer.